Friday, 30 November 2018

Valve creates new rev share tiers to give big sellers a break

In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion. ...



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Valve creates new rev share tiers to give big sellers a break

In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion. ...



from Gamasutra Independent Games News https://ift.tt/2U2YbDz

Valve creates new rev share tiers to give big sellers a break

In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion. ...



from Gamasutra Console/PC News https://ift.tt/2U2YbDz

Video: A classic postmortem of Another World

In this GDC 2011 talk, Ubisoft's Eric Chahi reveals his process developing the innovative game Another World.  ...



from Gamasutra Console/PC News https://ift.tt/2SomnyQ

Video: A classic postmortem of Another World

In this GDC 2011 talk, Ubisoft's Eric Chahi reveals his process developing the innovative game Another World.  ...



from Gamasutra News https://ift.tt/2SomnyQ

EVE Online devs cancel production on Project Nova

Production on Project Nova has ceased, according to EVE Online developer CCP Games. ...



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EVE Online devs cancel production on Project Nova

Production on Project Nova has ceased, according to EVE Online developer CCP Games. ...



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Former Sierra On-Line dev posts original source codes to eBay

Former Sierra On-Line developer and creator of the Leisure Suit Larry games Al Lowe is listing the original source code for games he worked on to eBay, with more to follow. ...



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Former Sierra On-Line dev posts original source codes to eBay

Former Sierra On-Line developer and creator of the Leisure Suit Larry games Al Lowe is listing the original source code for games he worked on to eBay, with more to follow. ...



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Stardew Valley dev announces decision to self-publish

Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA. ...



from Gamasutra Independent Games News https://ift.tt/2Q8vkQh

Stardew Valley dev announces decision to self-publish

Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA. ...



from Gamasutra News https://ift.tt/2Q8vkQh

Get a job: Sucker Punch seeks a Senior Lighting Artist

Ghost of Tsushima dev Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies. ...



from Gamasutra News https://ift.tt/2P9lRCI

Get a job: Sucker Punch seeks a Senior Lighting Artist

Ghost of Tsushima dev Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies. ...



from Gamasutra Console/PC News https://ift.tt/2P9lRCI

Don't Miss: David Gaider on writing Dragon Age

In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'. ...



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Don't Miss: David Gaider on writing Dragon Age

In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'. ...



from Gamasutra News https://ift.tt/2Sh7LRE

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!

Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today! ...



from Gamasutra Independent Games News https://ift.tt/2QqThBu

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!

Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today! ...



from Gamasutra Console/PC News https://ift.tt/2QqThBu

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!

Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today! ...



from Gamasutra News https://ift.tt/2QqThBu

Blog: What differentiates players in the U.S. and China?

Survey data and analysis, in collaboration with Niko Partners, on the differences in gaming motivations among gamers in China and the US. ...



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Reminder: 2019 GDC Film Festival submissions close next Friday!

Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th! ...



from Gamasutra Independent Games News https://ift.tt/2AAnIv7

Reminder: 2019 GDC Film Festival submissions close next Friday!

Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th! ...



from Gamasutra Console/PC News https://ift.tt/2AAnIv7

Reminder: 2019 GDC Film Festival submissions close next Friday!

Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th! ...



from Gamasutra News https://ift.tt/2AAnIv7

Blog: A postmortem of Destination Primus Vita

Anne Gibeault gives her own personal postmortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game. ...



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Rovio acquires Eve: War of Ascension dev PlayRaven

PlayRaven is focused on creating strategy games for mobile, and has recently been collaborating with CCP Games on the upcoming free-to-play mobile MMO, Eve: War of Ascension.  ...



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Blog: Why I lost $42,500 making a VR game

In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing. ...



from Gamasutra News https://ift.tt/2Q5Xhba

Put your merch to work: An indie's guide to merchandise

If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started. ...



from Gamasutra News https://ift.tt/2KNbpjS

Put your merch to work: An indie's guide to merchandise

If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started. ...



from Gamasutra Independent Games News https://ift.tt/2KNbpjS

Thursday, 29 November 2018

Video: Building an environment to tell a story in Dear Esther

In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther. ...



from Gamasutra Independent Games News https://ift.tt/2rbZyTe

Video: Building an environment to tell a story in Dear Esther

In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther. ...



from Gamasutra News https://ift.tt/2rbZyTe

GameStop reports $488.6 million loss despite strong software sales

GameStop has released its financial results for the third quarter ended ended November 3, 2018, reporting an adjusted full-year earnings forecast to compensate for "current sales and margins trends." ...



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GameStop reports $488.6 million loss despite strong software sales

GameStop has released its financial results for the third quarter ended ended November 3, 2018, reporting an adjusted full-year earnings forecast to compensate for "current sales and margins trends." ...



from Gamasutra News https://ift.tt/2Siv51u

IGDA urges devs to self-regulate loot boxes -- while they still can

The IGDA has put forth a call to action regarding how loot boxes are used, a few days after the FTC agreed to launch an investigation into loot boxes. ...



from Gamasutra Console/PC News https://ift.tt/2FPoxWR

IGDA urges devs to self-regulate loot boxes -- while they still can

The IGDA has put forth a call to action regarding how loot boxes are used, a few days after the FTC agreed to launch an investigation into loot boxes. ...



from Gamasutra News https://ift.tt/2FPoxWR