Thursday, 28 February 2019

Video: The evolution of Soft Body

In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body. ...



from Gamasutra Independent Games News https://ift.tt/2T5T2xP

Video: The evolution of Soft Body

In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body. ...



from Gamasutra News https://ift.tt/2T5T2xP

Video: The evolution of Soft Body

In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body. ...



from Gamasutra Console/PC News https://ift.tt/2T5T2xP

UK devs launch POC in Play initiative in partnership with ustwo Games

POC in Play is a new initiative launched earlier today in partnership with UsTwo Games addressing the issue of a lack of people of color in the UK games scene.  ...



from Gamasutra Console/PC News https://ift.tt/2TngxSr

UK devs launch POC in Play initiative in partnership with ustwo Games

POC in Play is a new initiative launched earlier today in partnership with UsTwo Games addressing the issue of a lack of people of color in the UK games scene.  ...



from Gamasutra Independent Games News https://ift.tt/2TngxSr

UK devs launch POC in Play initiative in partnership with ustwo Games

POC in Play is a new initiative launched earlier today in partnership with UsTwo Games addressing the issue of a lack of people of color in the UK games scene.  ...



from Gamasutra News https://ift.tt/2TngxSr

Sign up now for GDC 2019's all-new mentoring program!

Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers -- and now you can sign up to take part! ...



from Gamasutra Console/PC News https://ift.tt/2UbIWb7

Sign up now for GDC 2019's all-new mentoring program!

Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers -- and now you can sign up to take part! ...



from Gamasutra Independent Games News https://ift.tt/2UbIWb7

Sign up now for GDC 2019's all-new mentoring program!

Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers -- and now you can sign up to take part! ...



from Gamasutra News https://ift.tt/2UbIWb7

Hipfire Games raises additional $205k for VR game Failspace

Helinski-based VR developer Hipfire Games has raised an additional $205k in funds for its debut VR mobile game, Fail Space. ...



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Playdius rebrands as Dear Villagers, plans to focus on PC and console titles

In preparation to reveal a new line-up of games, the French indie publisher Playdius announced earlier today that it has re-branded as Dear Villagers. ...



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Get a job: Embodied is hiring a Junior Scripter

Embodied is looking to add a talented and creative Jr. Scripter to its growing technical team. ...



from Gamasutra News https://ift.tt/2VluEVI

Playdius rebrands as Dear Villagers, plans to focus on PC and console titles

In preparation to reveal a new line-up of games, the French indie publisher Playdius announced earlier today that it has re-branded as Dear Villagers. ...



from Gamasutra Independent Games News https://ift.tt/2GSr4Pv

Playdius rebrands as Dear Villagers, plans to focus on PC and console titles

In preparation to reveal a new line-up of games, the French indie publisher Playdius announced earlier today that it has re-branded as Dear Villagers. ...



from Gamasutra News https://ift.tt/2GSr4Pv

Oculus planning a stricter, 'quality-first' approach for Quest app submissions

Devs will be required to go through a stricter approval process if they want to land a game on Oculus†™ standalone Quest headset. ...



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Alt.Ctrl.GDC Showcase: Octopad

Octopad breaks an NES controller into eight game pads with a single input each, turning single-player games into multiplayer experiences built around communication and collaboration. ...



from Gamasutra Independent Games News https://ift.tt/2SuGjQ5

Alt.Ctrl.GDC Showcase: Octopad

Octopad breaks an NES controller into eight game pads with a single input each, turning single-player games into multiplayer experiences built around communication and collaboration. ...



from Gamasutra News https://ift.tt/2SuGjQ5

Horizon Zero Dawn sold over 10 million copies in 2 years

Guerrilla Games†™ PlayStation 4 exclusive Horizon Zero Dawn has sold over 10 million copies, something announced on the 2 year anniversary of the game†™s 2017 launch. ...



from Gamasutra Console/PC News https://ift.tt/2EnF688

Horizon Zero Dawn sold over 10 million copies in 2 years

Guerrilla Games†™ PlayStation 4 exclusive Horizon Zero Dawn has sold over 10 million copies, something announced on the 2 year anniversary of the game†™s 2017 launch. ...



from Gamasutra News https://ift.tt/2EnF688

Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!

Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit! ...



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Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!

Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit! ...



from Gamasutra Independent Games News https://ift.tt/2T4qAN1

Hear how Concrete Genie's interactive music system was made at GDC 2019

Come out to the Game Developers Conference next month for a unique behind-the-scenes look at upcoming Sony game Concrete Genie's interactive music systems! ...



from Gamasutra Console/PC News https://ift.tt/2T60d9b

Hear how Concrete Genie's interactive music system was made at GDC 2019

Come out to the Game Developers Conference next month for a unique behind-the-scenes look at upcoming Sony game Concrete Genie's interactive music systems! ...



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Sony PlayLink developer Wish Studios has shut down

"Our ethos was to put the team and their creativity at the heart of everything we did; having to say goodbye to those people has been an unbelievably difficult thing to do." ...



from Gamasutra Console/PC News https://ift.tt/2T75VHR

Sony PlayLink developer Wish Studios has shut down

"Our ethos was to put the team and their creativity at the heart of everything we did; having to say goodbye to those people has been an unbelievably difficult thing to do." ...



from Gamasutra News https://ift.tt/2T75VHR

Gooey ranch-em-up Slime Rancher has sold over 2 million copies

Monomi Park's quirky blorb wrangler Slime Rancher has surpassed 2 million sales in around 18 months. ...



from Gamasutra Console/PC News https://ift.tt/2H4Jdcg

Blog: Remembering Advance Wars

2018 would have marked the 30th anniversary of the Advance Wars franchise, and the recent success of Wargroove made me nostalgic to talk about a great strategy series that you may have missed. ...



from Gamasutra News https://ift.tt/2tHmwmw

Gooey ranch-em-up Slime Rancher has sold over 2 million copies

Monomi Park's quirky blorb wrangler Slime Rancher has surpassed 2 million sales in around 18 months. ...



from Gamasutra News https://ift.tt/2H4Jdcg

Dying Light dev TechLand to close Polish publishing department

The decision will result in around 13 layoffs by the end of 2019, but won't affect the company's broader publishing and development plans -- including those related to Dying Light 2.  ...



from Gamasutra Console/PC News https://ift.tt/2Ud24Wc

Dying Light dev TechLand to close Polish publishing department

The decision will result in around 13 layoffs by the end of 2019, but won't affect the company's broader publishing and development plans -- including those related to Dying Light 2.  ...



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Blog: Designing a planet-scale real-world AR platform

In this post, we explore where we believe AR experiences are heading and the tech stack we†™ve built in anticipation of that trajectory. ...



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Designing for tough choices in cosmic horror game The Horns

We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival. ...



from Gamasutra Independent Games News https://ift.tt/2TqSL7U

Designing for tough choices in cosmic horror game The Horns

We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival. ...



from Gamasutra News https://ift.tt/2TqSL7U