Friday, 29 December 2017

Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster

"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier. ...



from Gamasutra News http://ift.tt/2CbNCc8

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