Monday, 2 April 2018

Making a civilization-scale crafting system for Jason Rohrer's One Hour One Life

"The user interface," says developer Jason Rohrer. "Part of it is me figuring out as a solo developer, how to make a game that's as big as all the content that's in the real world, right?" ...



from Gamasutra News https://ift.tt/2GravKH

No comments:

Post a Comment