Friday, 29 June 2018

The designer of Six Ages & King of Dragon Pass on the power of systemic stories

We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed. ...



from Gamasutra Console/PC News https://ift.tt/2NaiLOY

The designer of Six Ages & King of Dragon Pass on the power of systemic stories

We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed. ...



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Don't Miss: A look at choice overload in game design, and how to avoid it

It's easy to overwhelm players with too much choice. In this classic post, game user researcher Bob Tilford discusses the literature of excess choice and how it relates to game design! ...



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Ex-hatemonger confirms white supremacists recruit in Minecraft, Fortnite

Self-described former extremist turned peace advocate Christian Picciolini confirmed on Reddit that white supremacists regularly recruit new members in games like Minecraft, Call of Duty and Fortnite. ...



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Get a job: Housemarque is hiring a Writer

Housemarque is looking for a Writer who understands story structure, drama and interactive storytelling, and is familiar with the particular challenges and opportunities present when writing for games. ...



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Valve is working on its own 'more accurate and more useful' Steam Spy-like tools

Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem. ...



from Gamasutra Console/PC News https://ift.tt/2KipEzT

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools

Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem. ...



from Gamasutra News https://ift.tt/2KipEzT

Nintendo says the Switch is played as much docked as it is undocked

Nintendo says that the Switch's use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode. ...



from Gamasutra Console/PC News https://ift.tt/2KzRHqG

Nintendo says the Switch is played as much docked as it is undocked

Nintendo says that the Switch's use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode. ...



from Gamasutra News https://ift.tt/2KzRHqG

Second Life creator's VR platform High Fidelity secures $35M investment

High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform.  ...



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We're talking with Six Ages developer David Dunham at 3PM EDT

Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT. ...



from Gamasutra Console/PC News https://ift.tt/2lJXHCI

We're talking with Six Ages developer David Dunham at 3PM EDT

Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT. ...



from Gamasutra News https://ift.tt/2lJXHCI

Blog: A Steel Hunters development log

This is mostly a development update on my indie game Steel Hunters, including some highlights, some budget low-low-low-low-lights, environment creation tidbits, and gameplay insights. ...



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Blog: The surprising effect of Steam Sales on non-discounted games

Let's take a look at how non-discounted games are influenced by store-wide Steam Sales. ...



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Life is Strange: Before The Storm wins big at Games for Change Awards

Life is Strange: Before the Storm was the big winner at this year's Games for Change award, scooping up two of the most coveted prizes. ...



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Blog: The surprising effect of Steam Sales on non-discounted games

Let's take a look at how non-discounted games are influenced by store-wide Steam Sales. ...



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Niantic previews AR tech designed to create 'meaningful' interactions

"Ideally, AR objects should be able to blend into our reality, seamlessly moving behind and around real world objects." ...



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State of Decay 2 has pulled in over 3 million players

The title launched on May 22, and initially managed to attract over 2 million players in less than two weeks. ...



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How designers build board games based on video games like Doom & Fallout

Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games. ...



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State of Decay 2 has pulled in over 3 million players

The title launched on May 22, and initially managed to attract over 2 million players in less than two weeks. ...



from Gamasutra News https://ift.tt/2yTzsv3

How designers build board games based on video games like Doom & Fallout

Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games. ...



from Gamasutra News https://ift.tt/2lHxVP9

Blog: A brief history of murder in Ultima Online

In this excerpt from 'Postmortems,' a new book of selected design essays by Raph Koster, the author serves up a brief history of murder in Ultima Online. ...



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Thursday, 28 June 2018

Blog: Changes to the Google Play Store are putting thousands of indie devs at risk

"At first, it looked like a normal fluctuation...By Monday morning, most of them lost from 80% to 90% of new organic traffic. They are now all in the same boat, that is about to sink." ...



from Gamasutra Independent Games News https://ift.tt/2Kjf378

Amy Hennig has departed EA to take up independent development

Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver's unnamed Star Wars game) in January. ...



from Gamasutra Independent Games News https://ift.tt/2tzM8SU

Blog: Changes to the Google Play Store are putting thousands of indie devs at risk

"At first, it looked like a normal fluctuation...By Monday morning, most of them lost from 80% to 90% of new organic traffic. They are now all in the same boat, that is about to sink." ...



from Gamasutra News https://ift.tt/2Kjf378

Amy Hennig has departed EA to take up independent development

Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver's unnamed Star Wars game) in January. ...



from Gamasutra News https://ift.tt/2tzM8SU

Owlchemy explores the future of room-scale VR interactions at XRDC!

Come to XRDC in October, where Owlchemy Labs' Devin Reimer and Andrew Eiche will be delivering a forward-looking session on "The Holodeck is Here...Now What?: Advanced Interactions for Room-Scale VR." ...



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Blog: The Westworld fallout - A discussion on work-for-hire

I want to discuss the recent lawsuit filed by Bethesda Softworks against Behaviour Interactive regarding the similarities between the new Westworld mobile game and Fallout Shelter. ...



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French startup Oh BiBi nets $21M to build out mobile shooter

French mobile startup Oh BiBi has raised $21 million to support the development of Frag, an online first-person shooter looking to capitalize on the popularity of Fortnite.  ...



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Sketchfab Store exits beta, allows devs to buy and sell 3D models

Sketchfab will now allow for developers to sell and purchase 3D models on the Sketchfab Store, a platform created to help artists monetize their work which exits beta testing this week. ...



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