Tuesday, 28 August 2018

Come to XRDC for a postmortem look at the making of Beat Saber!

Built by 3 devs working remotely, Beat Saber's success proves you don't need outside funding, a big budget, or a large team to make a great VR game. Attend XRDC in October to find out how they did it! ...



from Gamasutra News https://ift.tt/2Nx4AmM

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