Friday 24 August 2018

How CampW's choice-driven design was shaped by a new narrative tool

†œWhat†™s really interesting about Branching Storywriter is that, while...we made a very text-based game, it†™s really not limited to that," says Psyop's Alexei Bochenek in this CampW design chat. ...



from Gamasutra News https://ift.tt/2MyBZ4n

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