Wednesday, 1 August 2018

How player criticism helped make Dead Cells the game it is today

"Big indie titles had failed at this type of thing…it wasn't something we were confident in," explains dev Sébastien Bénard in this candid chat about forging Dead Cells in the fires of Early Access. ...



from Gamasutra Independent Games News https://ift.tt/2LR2d0S

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