Wednesday, 22 August 2018

How Six Ages builds a game around the power of myth

For a medium that revels in depicting heroes, games really aren†™t so hot on depicting myths. Designer David Dunham explains how he's tried to change that with King of Dragon Pass and now, Six Ages. ...



from Gamasutra News https://ift.tt/2OXq4d6

No comments:

Post a Comment