Thursday, 27 September 2018

Three pain points in the production and design of Shadow of the Tomb Raider

Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty give Gamasutra the run-down on some of the game's best features -- and how those features were a pain in the ass to implement. ...



from Gamasutra News https://ift.tt/2R32GMT

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