Monday, 25 March 2019

Don't Miss: Tuning Dead Cells to appeal to players both fast and slow

†œIt took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination. ...



from Gamasutra Independent Games News https://ift.tt/2NArOsv

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