Thursday, 21 March 2019

Slime Rancher dev: To sell your game, give it a pulse and make it feel like home

†œThe idea that friction exists in the game creates friction in the mind of anyone playing your game,† dev Nick Popovich said at GDC today. †œThe solution...is to give your game a place to call home.† ...



from Gamasutra Independent Games News https://ift.tt/2TOWhdo

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