Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against." ...
from Gamasutra Console/PC News https://ubm.io/31Cg67X
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