Monday, 24 June 2019

How id built Wolfenstein 3D using Commander Keen tech

This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen. ...



from Gamasutra News https://ubm.io/2WXgDhn

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