Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind. ...
from Gamasutra Console/PC News https://ift.tt/2KNhfR1
No comments:
Post a Comment