Tuesday, 26 November 2019

Reworking the combat system in Vampire: The Masquerade Bloodlines 2

"Something we focused on very early in development was making sure that your attack would always go hand-in-hand with movement" Florian Schwarzer, senior producer at Paradox Interactive, tells Gamasutra. ...



from Gamasutra News https://ift.tt/2KUDuHk

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