Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...
from Gamasutra News https://ift.tt/2RKeGW0
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...
The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish. ...
The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish. ...
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...
Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec. ...
Nintendo dug into the thinking powering its current strategy with the Nintendo Switch and Switch Lite, ultimately saying that it†ll focus on this two model approach for the time being. ...
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments. ...
Nintendo dug into the thinking powering its current strategy with the Nintendo Switch and Switch Lite, ultimately saying that it†ll focus on this two model approach for the time being. ...
Thacker is speaking at GDC 2020 about 6 smart ways we can make things better for new hires in the game industry. Here, she opens up about her passion for game dev and why onboarding is so important. ...
Electronic Arts COO and CFO Blake Jorgensen says the company is shying away from including metrics like daily and monthly active users in its quarterly reports. ...
The award-winning Baba Is You is a remarkable work of game design, and at GDC in March you'll have a rare opportunity to see exactly how it works and why, courtesy of the game's creator! ...
The award-winning Baba Is You is a remarkable work of game design, and at GDC in March you'll have a rare opportunity to see exactly how it works and why, courtesy of the game's creator! ...
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. ...
Star Wars Jedi: Fallen Order has surpassed the expectations of publisher EA after selling roughly 8 million units in six weeks. ...
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. ...
Star Wars Jedi: Fallen Order has surpassed the expectations of publisher EA after selling roughly 8 million units in six weeks. ...
It's been nearly a year since the company announced it had hired former BioWare developer James Ohlen to lead a new opening in Austin, Texas, and now we finally know more about the venture. ...
Google has responded to recent complaints from Stadia owners who feel the company has left them in the dark following the launch of the platform. ...
Google has responded to recent complaints from Stadia owners who feel the company has left them in the dark following the launch of the platform. ...
Nuovo Award-nominated Life Tastes Like Cardboard is a semi-autobiographical game about "boredom and self-pity," delving into the developers own dark thoughts and experiences in their life. ...
Electronic Arts says that 77 percent of its overall net bookings for the trailing twelve month period ending December 31, 2019 came from digital sources. ...
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments. ...
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments. ...
The ESA has shared a light outline of what changes it has in store for the next event, saying the industry will "be happy to know that we're not producing E3 2020 in a vacuum." ...
Facebook CEO Mark Zuckerberg believes the virtual reality ecosystem is making progress after customers spent nearly $5 million on the Oculus Store on Christmas Day. ...
Facebook CEO Mark Zuckerberg believes the virtual reality ecosystem is making progress after customers spent nearly $5 million on the Oculus Store on Christmas Day. ...