Friday, 31 January 2020

Get a job: Amazon Game Studios, Insomniac Games, and more are hiring now!

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...



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Nailing down the gooey physics of indie platformer Gish

The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish. ...



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Nailing down the gooey physics of indie platformer Gish

The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish. ...



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Video: A game artist's guide to escaping your comfort zone

In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...



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Video: A game artist's guide to escaping your comfort zone

In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...



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Video: A game artist's guide to escaping your comfort zone

In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer. ...



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Mike Laidlaw has left Ubisoft after a little over a year at the company

Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec.  ...



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Nintendo's 2020 plans don't include a new Switch model

Nintendo dug into the thinking powering its current strategy with the Nintendo Switch and Switch Lite, ultimately saying that it†™ll focus on this two model approach for the time being. ...



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Don't Miss: How to design for coziness

What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments. ...



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Nintendo's 2020 plans don't include a new Switch model

Nintendo dug into the thinking powering its current strategy with the Nintendo Switch and Switch Lite, ultimately saying that it†™ll focus on this two model approach for the time being. ...



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Riot's Lindsay Thacker wants to improve onboarding for everyone

Thacker is speaking at GDC 2020 about 6 smart ways we can make things better for new hires in the game industry. Here, she opens up about her passion for game dev and why onboarding is so important. ...



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EA wants to stop including daily and monthly active user data in earnings reports

Electronic Arts COO and CFO Blake Jorgensen says the company is shying away from including metrics like daily and monthly active users in its quarterly reports. ...



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Attend GDC for a behind-the-scenes peek at Baba Is You's unique design!

The award-winning Baba Is You is a remarkable work of game design, and at GDC in March you'll have a rare opportunity to see exactly how it works and why, courtesy of the game's creator! ...



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Attend GDC for a behind-the-scenes peek at Baba Is You's unique design!

The award-winning Baba Is You is a remarkable work of game design, and at GDC in March you'll have a rare opportunity to see exactly how it works and why, courtesy of the game's creator! ...



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Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6

On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. ...



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Jedi: Fallen Order sells almost 8 million copies to beat EA expectations

Star Wars Jedi: Fallen Order has surpassed the expectations of publisher EA after selling roughly 8 million units in six weeks. ...



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Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6

On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. ...



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Jedi: Fallen Order sells almost 8 million copies to beat EA expectations

Star Wars Jedi: Fallen Order has surpassed the expectations of publisher EA after selling roughly 8 million units in six weeks. ...



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Wizards of the Coast details new studio led by former BioWare developers

It's been nearly a year since the company announced it had hired former BioWare developer James Ohlen to lead a new opening in Austin, Texas, and now we finally know more about the venture. ...



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Google responds to Stadia complaints over lack of announcements

Google has responded to recent complaints from Stadia owners who feel the company has left them in the dark following the launch of the platform. ...



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Google responds to Stadia complaints over lack of announcements

Google has responded to recent complaints from Stadia owners who feel the company has left them in the dark following the launch of the platform. ...



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Road to the IGF: Demensa's' Life Tastes Like Cardboard

Nuovo Award-nominated Life Tastes Like Cardboard is a semi-autobiographical game about "boredom and self-pity," delving into the developers own dark thoughts and experiences in their life. ...



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Thursday, 30 January 2020

Only 23% of EA's $5.4 billion net bookings in the last year came for non-digital sources

Electronic Arts says that 77 percent of its overall net bookings for the trailing twelve month period ending December 31, 2019 came from digital sources. ...



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Video: Using chance to enhance fun

In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...



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Video: Using chance to enhance fun

In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...



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Video: Using chance to enhance fun

In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality. ...



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Don't Miss: Designing for horror and hope in A Plague Tale: Innocence

The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments. ...



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Don't Miss: Designing for horror and hope in A Plague Tale: Innocence

The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments. ...



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Changes are coming to E3, including new 'experiences' and promises of data security

The ESA has shared a light outline of what changes it has in store for the next event, saying the industry will "be happy to know that we're not producing E3 2020 in a vacuum." ...



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The Oculus Store made almost $5 million on Christmas Day

Facebook CEO Mark Zuckerberg believes the virtual reality ecosystem is making progress after customers spent nearly $5 million on the Oculus Store on Christmas Day. ...



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The Oculus Store made almost $5 million on Christmas Day

Facebook CEO Mark Zuckerberg believes the virtual reality ecosystem is making progress after customers spent nearly $5 million on the Oculus Store on Christmas Day. ...



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