Monday, 27 January 2020

Q& A: How Steam co-op hit GTFO chooses depth over breadth in game design

"Our philosophy was that we†™d rather be one of few ducks in a small pond, than being one of many ducks--and probably a comparatively small one--in a big pond," says 10 Chambers Collective co-founder Simon Viklund. ...



from Gamasutra News https://ift.tt/2GwChTT

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