Tuesday, 31 March 2020

Get a job: Fire Hose Games is hiring a Progression and Monetization Designer

Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game. ...



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QuakeCon 25 called off over COVID-19 concerns

Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage. ...



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Don't Miss: The Valkyrie Profile-inspired design of Indivisible

Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life. ...



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Don't Miss: The Valkyrie Profile-inspired design of Indivisible

Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life. ...



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Dozens of devs pitch in games for Humble's 100%-for-charity Conquer COVID-19 bundle

...



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Dozens of devs pitch in games for Humble's 100%-for-charity Conquer COVID-19 bundle

...



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Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results. ...



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Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results. ...



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Niantic acquires 6D.ai to help map out the entire world for AR

Niantic has acquired 6D.ai, a move meant to further the Pokemon Go-maker†™s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences. ...



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Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results. ...



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ALT.CTRL.GDC Showcase: People of the Moon

People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark. ...



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ALT.CTRL.GDC Showcase: People of the Moon

People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark. ...



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Blog: Differentiating narratives using the selfish story model

A model for designers and writers in developing stories for games that explains how to differentiate traditional storytelling compared to games. ...



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Eidos-Montreal hosting Deus Ex flash sale to help those affected by COVID-19

Eidos-Montreal and Square Enix are putting a hosting a flash Deus Ex sale and donating the proceeds to charity. ...



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Eidos-Montreal hosting Deus Ex flash sale to help those affected by COVID-19

Eidos-Montreal and Square Enix are putting a hosting a flash Deus Ex sale and donating the proceeds to charity. ...



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Showcasing on Steam's Game Festival: the real numbers!

Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival. ...



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Showcasing on Steam's Game Festival: the real numbers!

Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival. ...



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Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19

The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic.  ...



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Showcasing on Steam's Game Festival: the real numbers!

Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival. ...



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Colopl acquires game and interactive novel developer Mages for $14.92 million

Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million. ...



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Blog: Understanding the improved out parameters in Unity C#

In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0. ...



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Monday, 30 March 2020

Kojima Productions working remotely after employee diagnosed with COVID-19

Death Stranding developer Kojima Productions announced today that all staff currently working will be doing so from home for the foreseeable future after a sick employee was diagnosed with COVID-19. ...



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Kojima Productions working remotely after employee diagnosed with COVID-19

Death Stranding developer Kojima Productions announced today that all staff currently working will be doing so from home for the foreseeable future after a sick employee was diagnosed with COVID-19. ...



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Get a job: Join Infinity Ward as a Quality Assurance Manager

Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team. ...



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Get a job: Join Infinity Ward as a Quality Assurance Manager

Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team. ...



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Video: Storytelling with verbs to better integrate narrative and gameplay

In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like. ...



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Video: Storytelling with verbs to better integrate narrative and gameplay

In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like. ...



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Video: Storytelling with verbs to better integrate narrative and gameplay

In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like. ...



from Gamasutra News https://ift.tt/2JucYDa

Xbox encouraging devs to push updates during off-peak hours to lessen server strain

A note from the Microsoft Azure team says that Xbox is working with publishing partners to push heftier updates to off-hours. ...



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Xbox encouraging devs to push updates during off-peak hours to lessen server strain

A note from the Microsoft Azure team says that Xbox is working with publishing partners to push heftier updates to off-hours. ...



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ALT.CTRL.GDC Showcase: Far Away Cage

Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts. ...



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ALT.CTRL.GDC Showcase: Far Away Cage

Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts. ...



from Gamasutra Independent Games News https://ift.tt/2yczBd1