Tuesday 31 March 2020

Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results. ...



from Gamasutra Independent Games News https://ift.tt/34aM0ud

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