Friday, 22 May 2020

From pen-and-paper to blockouts: How level designers craft iconic stealthy encounters

Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more. ...



from Gamasutra News https://ift.tt/2LS2Oxr

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