Tuesday, 30 June 2020

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features

In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...



from Gamasutra Console/PC News https://ift.tt/2BQeWNZ

Get a job: Join Ziggurat Interactive as a remote Brand and Marketing Manager

Ziggurat is currently seeking a full-time Brand & Marketing Manager to work with its over 200 game titles and help grow its brand and digital presence in the game universe. ...



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Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features

In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...



from Gamasutra News https://ift.tt/2BQeWNZ

Don't Miss: Designing CrossCode to stand out in the retro RPG market

CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...



from Gamasutra Console/PC News https://ift.tt/2Zm4KEQ

Don't Miss: Designing CrossCode to stand out in the retro RPG market

CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...



from Gamasutra Independent Games News https://ift.tt/2Zm4KEQ

Don't Miss: Designing CrossCode to stand out in the retro RPG market

CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...



from Gamasutra News https://ift.tt/2Zm4KEQ

Report: Apple scraps deals with some Apple Arcade devs in pursuit of stronger engagement

Apple is reportedly moving toward a retention-focused revamp of Apple Arcade†™s future library, a shift that seems to indicate the $5 per month subscription isn†™t sticking quite as well as the company had hoped. ...



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Video: An architectural approach to video game level design

In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...



from Gamasutra Console/PC News https://ift.tt/2NHrv0B

Video: An architectural approach to video game level design

In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...



from Gamasutra Independent Games News https://ift.tt/2NHrv0B

Video: An architectural approach to video game level design

In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...



from Gamasutra News https://ift.tt/2NHrv0B

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse

Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company. ...



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Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series

When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of exemplary game dev work. ...



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Discord is pivoting away from games to become 'your place to talk'

"Today, many of you use Discord for day-to-day communication. You†™re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends." ...



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Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series

When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects. ...



from Gamasutra Independent Games News https://ift.tt/31vVH76

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series

When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of exemplary game dev work. ...



from Gamasutra News https://ift.tt/31vVH76

Discord is pivoting away from games to become 'your place to talk'

"Today, many of you use Discord for day-to-day communication. You†™re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends." ...



from Gamasutra News https://ift.tt/38gSsS5

Nintendo Switch game sales: the three biggest misconceptions

The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...



from Gamasutra Console/PC News https://ift.tt/2NKn3y2

Nintendo Switch game sales: the three biggest misconceptions

The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...



from Gamasutra Independent Games News https://ift.tt/2NKn3y2

Nintendo Switch game sales: the three biggest misconceptions

The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...



from Gamasutra News https://ift.tt/2NKn3y2

EA pledges to investigate allegations of abuse and support victims

EA has asked employees to come forward if they've ever experienced abuse or harassment during their time at the company, and outlined its position by reiterating "these behaviors are never okay."  ...



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Monday, 29 June 2020

Get a job: Join the Digital Extremes team as a Intermediate/Sr. FX Artist

You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects. ...



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Don't Miss: Blizzard's postmortem of Diablo II

20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months. ...



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Don't Miss: Blizzard's postmortem of Diablo II

20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months. ...



from Gamasutra Console/PC News https://ift.tt/2ZMzUaf

Report: Latest Xbox Lockhart rumors point towards an August announce

These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August. ...



from Gamasutra News https://ift.tt/2BNqh16

Report: Latest Xbox Lockhart rumors point towards an August announce

These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August. ...



from Gamasutra Console/PC News https://ift.tt/2BNqh16

Video: Devs share their experiences going from corporate to indie and back again

In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...



from Gamasutra Independent Games News https://ift.tt/38nmMuJ

Video: Devs share their experiences going from corporate to indie and back again

In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...



from Gamasutra News https://ift.tt/38nmMuJ

Video: Devs share their experiences going from corporate to indie and back again

In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...



from Gamasutra Console/PC News https://ift.tt/38nmMuJ

Obituary: AIAS founding director and former Sunsoft EVP Rita Zimmerer

Rita Zimmerer, once EVP at Sunsoft and a Academy of Interactive Arts and Science founding director, has passed away at the age of 64.  ...



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Learn to better design game communities for kindness at GDC Summer

Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members. ...



from Gamasutra Console/PC News https://ift.tt/3ib2skx

Learn to better design game communities for kindness at GDC Summer

Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members. ...



from Gamasutra News https://ift.tt/3ib2skx

Friday, 26 June 2020

Don't Miss: The evolution of CD Projekt's quest design for Cyberpunk: 2077

The quest director of Cyberpunk 2077 discusses how his team has adapted to making content for a nonlinear RPG in this 2019 E3 interview. ...



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Don't Miss: The evolution of CD Projekt's quest design for Cyberpunk: 2077

The quest director of Cyberpunk 2077 discusses how his team has adapted to making content for a nonlinear RPG in this 2019 E3 interview. ...



from Gamasutra Console/PC News https://ift.tt/2Zc4PuO