In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...
from Gamasutra Console/PC News https://ift.tt/2BQeWNZ
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...
Ziggurat is currently seeking a full-time Brand & Marketing Manager to work with its over 200 game titles and help grow its brand and digital presence in the game universe. ...
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...
Apple is reportedly moving toward a retention-focused revamp of Apple Arcade†s future library, a shift that seems to indicate the $5 per month subscription isn†t sticking quite as well as the company had hoped. ...
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world. ...
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company. ...
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of exemplary game dev work. ...
"Today, many of you use Discord for day-to-day communication. You†re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends." ...
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects. ...
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of exemplary game dev work. ...
"Today, many of you use Discord for day-to-day communication. You†re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends." ...
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...
EA has asked employees to come forward if they've ever experienced abuse or harassment during their time at the company, and outlined its position by reiterating "these behaviors are never okay." ...
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects. ...
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months. ...
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months. ...
These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August. ...
These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August. ...
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie. ...
Rita Zimmerer, once EVP at Sunsoft and a Academy of Interactive Arts and Science founding director, has passed away at the age of 64. ...
Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members. ...
Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members. ...
The quest director of Cyberpunk 2077 discusses how his team has adapted to making content for a nonlinear RPG in this 2019 E3 interview. ...
The quest director of Cyberpunk 2077 discusses how his team has adapted to making content for a nonlinear RPG in this 2019 E3 interview. ...