Tuesday, 30 June 2020

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features

In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options. ...



from Gamasutra News https://ift.tt/2BQeWNZ

No comments:

Post a Comment