Wednesday, 29 July 2020

Video: Crafting multiplayer maps for casual and competitive play

In this GDC 2018 talk Hi-Rez Studios' Andrew Yoder describes key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, referencing his own work on Paladins. ...



from Gamasutra News https://ift.tt/333dOC9

No comments:

Post a Comment