EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition. ...
from Gamasutra Console/PC News https://ift.tt/3gTdk4V
EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition. ...
EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition. ...
Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action. ...
Ubisoft says it is patching out imagery from a promotional video that likened the villains of its Tom Clancy†s Elite Squad game to the real-world Black Lives Matter and Black Power movements. ...
Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...
Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...
A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold. ...
A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold. ...
The second episode of 'Scope: Choose A Target! Focus! Shoot!,' where we explore the 'Focus!' part. Knowing how to focus and not to scope creep is an essential skill. Here's why. ...
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control. ...
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control. ...
Apple has launched some promised changes to its App Store Review process that give developers a tiny bit more flexibility when navigating App Store Guidelines. ...
By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms. ...
By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms. ...
Learn the most common cheats, counter measures that can be applied to mobile games, and more. ...
Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service. ...
Kano is looking for a QA Automation Engineer. Could it be you? ...
Kano is looking for a QA Automation Engineer. Could it be you? ...
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker. ...
Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker. ...
Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...
This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...
This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...
Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide. ...
Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million). ...
A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques. ...
The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...
The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...
The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...
The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling. ...