Monday, 31 August 2020

Electronic Arts' subscription service EA Play is live on Steam

EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition. ...



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Electronic Arts' subscription service EA Play is live on Steam

EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition. ...



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Get a job: Join Visual Concepts as a Camera Designer

Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action.  ...



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Ubisoft apologizes after Tom Clancy mobile game co-opts BLM movement

Ubisoft says it is patching out imagery from a promotional video that likened the villains of its Tom Clancy†™s Elite Squad game to the real-world Black Lives Matter and Black Power movements. ...



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Don't Miss: The nuts and bolts of Fable III

Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...



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Don't Miss: The nuts and bolts of Fable III

Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...



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Ubisoft (temporarily) suggests no PS1, PS2, or PS3 backwards compatibility for PS5

A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold. ...



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Ubisoft (temporarily) suggests no PS1, PS2, or PS3 backwards compatibility for PS5

A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold. ...



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Blog: Why knowing how to focus and not to scope creep is an essential skill

The second episode of 'Scope: Choose A Target! Focus! Shoot!,' where we explore the 'Focus!' part. Knowing how to focus and not to scope creep is an essential skill. Here's why. ...



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Video: How procedural environmental destruction works in Control

In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control. ...



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Video: How procedural environmental destruction works in Control

In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control. ...



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App Store tweaks ease bug fix process, let devs pitch App Store Guidelines changes

Apple has launched some promised changes to its App Store Review process that give developers a tiny bit more flexibility when navigating App Store Guidelines. ...



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New PlayStation exclusives and first-party studios key in Sony's PlayStation strategy

By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms. ...



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New PlayStation exclusives and first-party studios key in Sony's PlayStation strategy

By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms. ...



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Sponsored: The game dev guide to unpacking the mobile cheater's toolbox

Learn the most common cheats, counter measures that can be applied to mobile games, and more. ...



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Friday, 28 August 2020

Apple has terminated Epic Games' App Store account

Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service. ...



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Get a job: Kano is hiring a QA Automation Engineer

Kano is looking for a QA Automation Engineer. Could it be you? ...



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Get a job: Kano is hiring a QA Automation Engineer

Kano is looking for a QA Automation Engineer. Could it be you? ...



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Video: An inside look at the making of Hardspace: Shipbreaker

In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker.  ...



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Don't Miss: The creative process behind Alan Wake's American Nightmare

Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...



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Video: An inside look at the making of Hardspace: Shipbreaker

In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker.  ...



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Don't Miss: The creative process behind Alan Wake's American Nightmare

Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...



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Planet Zoo dev Frontier has a new publishing label: Frontier Foundry

This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...



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Planet Zoo dev Frontier has a new publishing label: Frontier Foundry

This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...



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Unity debuts new tool to help devs submit games to multiple Android storefronts

Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide. ...



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Sweden's MAG Interactive acquires mobile trivia dev Sventertainment

Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million). ...



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Blog: The hidden art of pacing - Part 1

A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques. ...



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AI analysis: How traffic works in Cities: Skylines

The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...



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AI analysis: How traffic works in Cities: Skylines

The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...



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AI analysis: How traffic works in Cities: Skylines

The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...



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Thursday, 27 August 2020

Get a job: Evil Empire is hiring a Senior Technical Developer

The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling. ...



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