Friday, 25 September 2020

Don't Miss: 'Make me think, make me move': Doom's deceptively simple design

Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design. ...



from Gamasutra News https://ift.tt/2gsI7sQ

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