Tuesday, 27 October 2020

Microsoft's game revenue up by $550 million as Xbox readies for Series X debut

While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in the †œmore personal computing† as a whole. ...



from Gamasutra Console/PC News https://ift.tt/31JkaoL

Don't Miss: Looking back at Left 4 Dead's dynamic AI

Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game. ...



from Gamasutra Console/PC News https://ift.tt/34w8wiG

Microsoft's game revenue up by $550 million as Xbox readies for Series X debut

While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in the †œmore personal computing† as a whole. ...



from Gamasutra News https://ift.tt/31JkaoL

Don't Miss: Looking back at Left 4 Dead's dynamic AI

Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game. ...



from Gamasutra News https://ift.tt/34w8wiG

Report: Latest Cyberpunk 2077 delay announcement blindsides its dev team

CD Projekt Red has delayed Cyberpunk 2077, but according to comments now circulating online it did so without first informing the developers currently working on the game. ...



from Gamasutra News https://ift.tt/35HGi43

Report: Latest Cyberpunk 2077 delay announcement blindsides its dev team

CD Projekt Red has delayed Cyberpunk 2077, but according to comments now circulating online it did so without first informing the developers currently working on the game. ...



from Gamasutra Console/PC News https://ift.tt/35HGi43

Call for data: (Steam) game revenue over time?

So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.) ...



from Gamasutra Console/PC News https://ift.tt/34voGJh

Call for data: (Steam) game revenue over time?

So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.) ...



from Gamasutra Independent Games News https://ift.tt/34voGJh

Call for data: (Steam) game revenue over time?

So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.) ...



from Gamasutra News https://ift.tt/34voGJh

Unity teams up with Lego to teach kids about game development

A new Unity Microgame aims to introduce fledgling game makers to the building blocks needed to make their own short games. ...



from Gamasutra Console/PC News https://ift.tt/37Mf0vS

Sony delays PS5 launch title Destruction AllStars until 2021

Sony has delayed its multiplayer vehicular brawler Destruction AllStars to February 2021, meaning the PlayStation 5's launch lineup just got a little bit lighter.  ...



from Gamasutra Console/PC News https://ift.tt/3mr5i69

Video: Video: A better way of depicting war in games

In this 2018 GDC session Bohemia Interactive's Andrew Barron discusses his experience making game-based training simulators for military use to help developers better understand the realities of war. ...



from Gamasutra Console/PC News https://ift.tt/3kyX7Ev

Unity teams up with Lego to teach kids about game development

A new Unity Microgame aims to introduce fledgling game makers to the building blocks needed to make their own short games. ...



from Gamasutra News https://ift.tt/37Mf0vS

Sony delays PS5 launch title Destruction AllStars until 2021

Sony has delayed its multiplayer vehicular brawler Destruction AllStars to February 2021, meaning the PlayStation 5's launch lineup just got a little bit lighter.  ...



from Gamasutra News https://ift.tt/3mr5i69

Video: Video: A better way of depicting war in games

In this 2018 GDC session Bohemia Interactive's Andrew Barron discusses his experience making game-based training simulators for military use to help developers better understand the realities of war. ...



from Gamasutra News https://ift.tt/3kyX7Ev

Ubisoft and Netflix partner for live action Assassin's Creed series

Ubisoft and Netflix are partnering up to create a new live action series based on the Assassin's Creed franchise.  ...



from Gamasutra Console/PC News https://ift.tt/3mrQap9

Ubisoft and Netflix partner for live action Assassin's Creed series

Ubisoft and Netflix are partnering up to create a new live action series based on the Assassin's Creed franchise.  ...



from Gamasutra News https://ift.tt/3mrQap9

Uplay+ subscription service rebrands as Ubisoft+ and adds multi-platform support

Ubisoft is rebranding its Uplay+ subscription service as Ubisoft+ and adding multi-platform support. ...



from Gamasutra Console/PC News https://ift.tt/35CuwI5

Starbreeze CEO Mikael Nermark resigns with immediate effect

Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons. ...



from Gamasutra Console/PC News https://ift.tt/3dZofda

Uplay+ subscription service rebrands as Ubisoft+ and adds multi-platform support

Ubisoft is rebranding its Uplay+ subscription service as Ubisoft+ and adding multi-platform support. ...



from Gamasutra News https://ift.tt/35CuwI5

Starbreeze CEO Mikael Nermark resigns with immediate effect

Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons. ...



from Gamasutra News https://ift.tt/3dZofda

Bending the world of Blightbound to lower the horizon

This blog shows how in Blightbound we kept the horizon on-screen by subtly bending the world. ...



from Gamasutra Console/PC News https://ift.tt/3omv6lM

Bending the world of Blightbound to lower the horizon

This blog shows how in Blightbound we kept the horizon on-screen by subtly bending the world. ...



from Gamasutra News https://ift.tt/3omv6lM

Monday, 26 October 2020

Clever game dev tech is at the core of Watch Dogs Legion's London

A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist. ...



from Gamasutra Console/PC News https://ift.tt/2TtO9wc

Get a job: Insomniac Games is hiring a Graphics Programmer

Insomniac Games is looking for a Mid-to-Senior Level Graphics Programmer to join our Core team, responsible for our studio's game engine and tools. ...



from Gamasutra News https://ift.tt/3dXjiBR

Clever game dev tech is at the core of Watch Dogs Legion's London

A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist. ...



from Gamasutra News https://ift.tt/2TtO9wc

Don't Miss: 7 examples of game AI that every developer should study

These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design. ...



from Gamasutra Console/PC News https://ift.tt/31JpKYd

Don't Miss: 7 examples of game AI that every developer should study

These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design. ...



from Gamasutra Independent Games News https://ift.tt/31JpKYd

Don't Miss: 7 examples of game AI that every developer should study

These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design. ...



from Gamasutra News https://ift.tt/31JpKYd

Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor'

Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share. ...



from Gamasutra News https://ift.tt/35Ccplr

Analysis: Facebook gears up for the world's first ad-supported cloud gaming service

Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple. ...



from Gamasutra Console/PC News https://ift.tt/35DNYUX

Analysis: Facebook gears up for the world's first ad-supported cloud gaming service

Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple. ...



from Gamasutra News https://ift.tt/35DNYUX

Video: How Jagex has evolved to change with the times over 16 years

In this 2018 GDC talk, Jagex's Conor Crowley discusses the adaptations Jagex has made to processes, team structures and tools that have allowed RuneScape to survive and thrive for over 16 years. ...



from Gamasutra Console/PC News https://ift.tt/3kzr2fU

Video: How Jagex has evolved to change with the times over 16 years

In this 2018 GDC talk, Jagex's Conor Crowley discusses the adaptations Jagex has made to processes, team structures and tools that have allowed RuneScape to survive and thrive for over 16 years. ...



from Gamasutra News https://ift.tt/3kzr2fU