Tuesday, 2 February 2021

Q& A: Lessons learned from five years spent on the Hitman series

Hitman 3 executive producer Forest Swartout Large talks about treating a game engine like a "gardener," open-ended game design, and how the game's murder-mystery level was percolating well before Knives Out. ...



from Gamasutra News https://ift.tt/3tnbU9Z

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