Friday, 30 April 2021

Video: Towards a filmic quality at 30 FPS

In this 2019 GDC talk, Unity's Natasha Tatarchuk share the lessons, tips and tricks from the integration of real-time ray tracing into a modern unified PBR rendering pipeline. ...



from Gamasutra Console/PC News https://ift.tt/3eHVL8E

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