Friday, 23 July 2021

Using vorticles to simulate wind in Ghost of Tsushima

"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely." ...



from Gamasutra Console/PC News https://ift.tt/3zxyiQb

No comments:

Post a Comment