Don't Miss: How Red Faction: Guerrilla uses player freedom to drive open-world design
With a "re-mars-ter" on the way, take a look back at this in-depth 2010 breakdown from Red Faction: Guerrilla's design director on how devs learned to channel player freedom through design. ...
from Gamasutra Console/PC News https://ubm.io/2pUEQqf
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