Tuesday 30 April 2019

iPad and services on the rise at Apple as iPhone sales continue to fall

Apple CEO Tim Cook said in a press release that the company "delivered our strongest iPad growth in six years." ...



from Gamasutra News https://ubm.io/2DDKIvG

Video: How Subset Games designed Into the Breach

At GDC 2019, Subset Games co-founder Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions (and how they came up with that great UI!) ...



from Gamasutra Independent Games News https://ubm.io/2IQwlbB

Video: How Subset Games designed Into the Breach

At GDC 2019, Subset Games co-founder Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions (and how they came up with that great UI!) ...



from Gamasutra News https://ubm.io/2IQwlbB

Get a job: Join Illogika as a Technical Director

The person will supervise a team of about twenty developers, offer technical solutions for the projects that are under-development and the upcoming ones, and set up a technological strategy for the studio. ...



from Gamasutra News https://ubm.io/2INN3Io

Valve has a 'flagship' game headed to SteamVR headsets

Valve has a "flagship" title on the way to Steam-compatible VR platforms, an announcement that quietly followed the company†™s full reveal of its own Valve Index VR headset. ...



from Gamasutra Console/PC News https://ubm.io/2PDo7UI

Valve has a 'flagship' game headed to SteamVR headsets

Valve has a "flagship" title on the way to Steam-compatible VR platforms, an announcement that quietly followed the company†™s full reveal of its own Valve Index VR headset. ...



from Gamasutra News https://ubm.io/2PDo7UI

Don't Miss: A postmortem of the original Sonic the Hedgehog

Naoto Ohshimaand Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog in this classic game postmortem. ...



from Gamasutra Console/PC News https://ubm.io/2UPQ5gV

Don't Miss: A postmortem of the original Sonic the Hedgehog

Naoto Ohshimaand Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog in this classic game postmortem. ...



from Gamasutra News https://ubm.io/2UPQ5gV

Coming Facebook Gaming features focus on discovery and engagement

Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games. ...



from Gamasutra Console/PC News https://ubm.io/2V43EhC

Coming Facebook Gaming features focus on discovery and engagement

Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games. ...



from Gamasutra News https://ubm.io/2V43EhC

Oculus Rift S and Oculus Quest launch May 21 for $399 each

Oculus has opened up pre-orders for both of its 2019 VR headset launches, announcing that both will start shipping on May 21. ...



from Gamasutra Console/PC News https://ubm.io/2GS0Hqu

Oculus Rift S and Oculus Quest launch May 21 for $399 each

Oculus has opened up pre-orders for both of its 2019 VR headset launches, announcing that both will start shipping on May 21. ...



from Gamasutra News https://ubm.io/2GS0Hqu

Valve Index VR headset ships June 28 for $499-$999

Valve has all at once dropped more information about its lightly teased VR headset Valve Index, offering pricing information and detailed hardware specs ahead of the tech†™s upcoming release. ...



from Gamasutra News https://ubm.io/2UQyjdl

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO

"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai. ...



from Gamasutra Console/PC News https://ubm.io/2UTFjWN

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO

"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai. ...



from Gamasutra News https://ubm.io/2UTFjWN

Robotics company Anki lays off entire workforce ahead of closure

Anki, the robotics and artificial intelligence company known in the games industry for combining physical toys and mobile games, is shutting down.  ...



from Gamasutra News https://ubm.io/2DFDDL3

Steam crosses 1 billion registered accounts

Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users. ...



from Gamasutra Console/PC News https://ubm.io/2XPFKn0

Steam crosses 1 billion registered accounts

Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users. ...



from Gamasutra News https://ubm.io/2XPFKn0

Sega keen to improve profitability of digital titles after disappointing year

Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games. ...



from Gamasutra News https://ubm.io/2PCB6py

Sega keen to improve profitability of digital titles after disappointing year

Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games. ...



from Gamasutra Console/PC News https://ubm.io/2PCB6py

Blog: Approaching player choice in video games

An article about how games should approach the player's choices and how they should deliver a moral message. ...



from Gamasutra News https://ubm.io/2PA6Onq

Breaking down Plague Inc: The Board Game's sales data, commercial performance

James Vaughan, creator of the massive hit Plague Inc., shares data from the first few years of selling Plague Inc: The Board Game, and offers key takeaways for other designers heading into the board game market. ...



from Gamasutra Independent Games News https://ubm.io/2WbW5lr

Breaking down Plague Inc: The Board Game's sales data, commercial performance

James Vaughan, creator of the massive hit Plague Inc., shares data from the first few years of selling Plague Inc: The Board Game, and offers key takeaways for other designers heading into the board game market. ...



from Gamasutra News https://ubm.io/2WbW5lr

Monday 29 April 2019

A VR game is helping researchers learn about and potentially detect Alzheimer's

 Researchers say they've collected the equivalent of 1,700 years of research data that can be used to better detect Alzheimer's across just a few years. ...



from Gamasutra News https://ubm.io/2GT8yFC

Get a job: Dream Harvest is hiring a Technical Game Designer

We're looking for a highly adept Technical Designer to join the Dream Harvest Family full time at our office in Brighton (Though you can start remote). ...



from Gamasutra News https://ubm.io/2V2q6I1

Nintendo pulls A Dark Room from eShop over secret code editor

Nintendo has pulled A Dark Room from the Switch†™s digital store after its developer revealed he had snuck a code editor into the game right before it shipped. ...



from Gamasutra Console/PC News https://ubm.io/2IR8sR9

Nintendo pulls A Dark Room from eShop over secret code editor

Nintendo has pulled A Dark Room from The Switch†™s digital store after its developer revealed he had snuck a code editor into the game right before it shipped. ...



from Gamasutra News https://ubm.io/2IR8sR9

Report: Talks of developer walkouts prompt conversation inside Riot Games

Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games†™ diversity head calls for small group sessions to discuss concerns. ...



from Gamasutra Console/PC News https://ubm.io/2XW5iyV

Report: Talks of developer walkouts at prompt conversation inside Riot Games

Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games†™ diversity head calls for small group sessions to discuss concerns. ...



from Gamasutra News https://ubm.io/2GRFrCr

Don't Miss: How the developer of Dig Dog learned to make games without using his hands

Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...



from Gamasutra Independent Games News https://ubm.io/2LepCdi

Don't Miss: How the developer of Dig Dog learned to make games without using his hands

Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...



from Gamasutra News https://ubm.io/2LepCdi