Monday 30 November 2020

The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes

According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences. ...



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Get a job: Petroglyph Games is hiring a Graphics Engineer

A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine. ...



from Gamasutra News https://ift.tt/3lkT9it

The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes

According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences. ...



from Gamasutra News https://ift.tt/2HSBD7l

Don't Miss: Using procedural destruction to unleash chaos in Control

Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' ...



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Don't Miss: Using procedural destruction to unleash chaos in Control

Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' ...



from Gamasutra News https://ift.tt/3lp0hdm

Video: A look at Insomniac Games' cache simulator

Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code. ...



from Gamasutra Console/PC News https://ift.tt/3mpkqBD

Video: A look at Insomniac Games' cache simulator

Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code. ...



from Gamasutra News https://ift.tt/3mpkqBD

Analyst: 2020 will see 6.4 million consumer VR headsets sold, spending surpass $1bn

New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time. ...



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IGF 2021 Update: Submissions will open next week

Submissions for the 23rd annual Independent Games Festival will begin on December 7th. ...



from Gamasutra News https://ift.tt/3qbXOXr

IGF 2021 Update: Submissions Will Open Next Week

Submissions for the 23rd annual Independent Games Festival will begin on December 7th. ...



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Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud

Whether you†™re building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want. ...



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Sega unveils never-before-seen prototype 'Venus' handheld

Sega has pulled back the curtain on a prototype handheld called the Venus that served as the precursor to the Genesis Nomad. ...



from Gamasutra News https://ift.tt/3lmw3bb

Sega unveils never-before-seen prototype 'Venus' handheld

Sega has pulled back the curtain on a prototype handheld called the Venus that served as the precursor to the Genesis Nomad. ...



from Gamasutra Console/PC News https://ift.tt/3lmw3bb

Universal Studios Japan will open Super Nintendo World in February

Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays. ...



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Sunday 29 November 2020

The one key Steam stat that you†™re not checking...

When you†™re understanding the potential success of your game before release - what†™s the one Steam stat that more people should be paying attention to, but aren†™t? ...



from Gamasutra Console/PC News https://ift.tt/39sVUfk

The one key Steam stat that you†™re not checking...

When you†™re understanding the potential success of your game before release - what†™s the one Steam stat that more people should be paying attention to, but aren†™t? ...



from Gamasutra News https://ift.tt/39sVUfk

Friday 27 November 2020

Saudi Arabian charity Misk acquires 33.3% stake in SNK

The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.' ...



from Gamasutra News https://ift.tt/2JkZih0

Saudi Arabian charity Misk acquires 33.3% stake in SNK

The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.' ...



from Gamasutra Console/PC News https://ift.tt/2JkZih0

Fall Guys developer Mediatonic opens new UK studio

The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines." ...



from Gamasutra News https://ift.tt/3mdqkpt

Fall Guys developer Mediatonic opens new UK studio

The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines." ...



from Gamasutra Console/PC News https://ift.tt/3mdqkpt

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph

American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph. ...



from Gamasutra Console/PC News https://ift.tt/2JjJUli

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph

American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph. ...



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Thursday 26 November 2020

Marvel's Avengers fails to meet Square Enix sales targets

Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly. ...



from Gamasutra News https://ift.tt/2JbXhnN

Marvel's Avengers fails to meet Square Enix sales targets

Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly. ...



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Remnant: From the Ashes tops 1.7 million base game sales in just over a year

The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year.  ...



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Remnant: From the Ashes tops 1.7 million sales in just over a year

The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year.  ...



from Gamasutra News https://ift.tt/2JixQAt

MechWarrior developer Piranha Games acquired by EG7 for $24.2 million

MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million). ...



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MechWarrior developer Piranha Games acquired by EG7 for $24.2 million

MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million). ...



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Q& A: Hand-painting the watercolor world of Dordogne

"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated." ...



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Blog: A pre-postmortem about marketing

Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer. ...



from Gamasutra News https://ift.tt/3fyOSqb

Q& A: Hand-painting the watercolor world of Dordogne

"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated." ...



from Gamasutra News https://ift.tt/3fGqDGD

Wednesday 25 November 2020

Blog: Four hyper-casual prototype best practices

Successful hyper-casual development isn†™t as easy as it looks. Here are four key design guidelines to follow to help crack this space. ...



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