Wednesday 31 October 2018

Video: How devs can find the right branching narrative structure

In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games. ...



from Gamasutra Console/PC News https://ift.tt/2zmVH9A

Video: How devs can find the right branching narrative structure

In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games. ...



from Gamasutra News https://ift.tt/2zmVH9A

Zynga reports 9% increase in mobile revenue with Harry Potter and Game of Thrones games in the works

Zynga has released financials for its third quarter ended September 30, reporting its best mobile quarter in company history as mobile revenue increased 9 percent to $212.5 million.  ...



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Blizzard launches standalone, souped-up Overwatch viewer for esports event

Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup. ...



from Gamasutra Console/PC News https://ift.tt/2DdylYD

Get a job: Wargaming Chicago-Baltimore is hiring a Server Engineer

Wargaming Chicago-Baltimore is looking for a Server Software Engineer for its growing studio. ...



from Gamasutra News https://ift.tt/2qlrJip

Blizzard launches standalone, souped-up Overwatch viewer for esports event

Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup. ...



from Gamasutra News https://ift.tt/2DdylYD

Child of Light and Talking Tom to be adapted for TV and film

It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film. ...



from Gamasutra News https://ift.tt/2qn8HIe

Child of Light and Talking Tom to be adapted for TV and film

It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film. ...



from Gamasutra Console/PC News https://ift.tt/2qn8HIe

Don't Miss: Here They Lie and the ethics of VR horror

Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer." ...



from Gamasutra Console/PC News https://ift.tt/2Q9oPZ4

Don't Miss: Here They Lie and the ethics of VR horror

Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer." ...



from Gamasutra News https://ift.tt/2Q9oPZ4

Unity announces a winner for the Universal game dev contest

Unity announced the winner of its Universal GameDev Challenge, awarding Swiss studio Gbanga's Voltron: Cubes of Olkarion with $150,000 and a year-long consulting contract with Universal. ...



from Gamasutra News https://ift.tt/2EXqY9d

Unity announces a winner for the Universal game dev contest

Unity announced the winner of its Universal GameDev Challenge, awarding Swiss studio Gbanga's Voltron: Cubes of Olkarion with $150,000 and a year-long consulting contract with Universal. ...



from Gamasutra Console/PC News https://ift.tt/2EXqY9d

Over 1,300 games from 500+ publishers have been released on the Switch's eShop

Nintendo†™s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half. ...



from Gamasutra Console/PC News https://ift.tt/2QgTQu8

Over 1,300 games from 500+ publishers have been released on the Switch's eShop

Nintendo†™s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half. ...



from Gamasutra News https://ift.tt/2QgTQu8

Sony licenses PSVR design to Lenovo following eerily similar VR headsets

Sony†™s PlayStation VR and Lenovo†™s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another. ...



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Blog: A design analysis of Marvel's Spider-Man

Ubisoft senior game designer Stanislav Costiuc dissects the swinging, combat, and content of Marvel's Spider-Man. ...



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Blog: A design analysis of Marvel's Spider-Man

Ubisoft senior game designer Stanislav Costiuc dissects the swinging, combat, and content of Marvel's Spider-Man. ...



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Report: Nintendo's latest mobile game Dragalia Lost earned $28M in first month

Nintendo's latest mobile title Dragalia Lost has grossed roughly $28 million worldwide during its first month on digital shelves. ...



from Gamasutra News https://ift.tt/2EVTWqd

See Cory Barlog deconstruct development of God of War at GDC 2019!

Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March! ...



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See Cory Barlog deconstruct development of God of War at GDC 2019!

Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March! ...



from Gamasutra News https://ift.tt/2CWdrwf

Super Mario Odyssey has sold over 12 million copies

That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date. ...



from Gamasutra Console/PC News http://www.gamasutra.com/view/news/329753/Super_Mario_Odyssey_has_sold_over_12_million_copies.php

Blog: Why record $25 billion games deals could signal top of the market

This year's record $25 billion games deals over just 9 months could mean we've hit the top of the market. Last time this happened, there was a games deals ice age at the lowest level for a decade. ...



from Gamasutra News http://www.gamasutra.com/blogs/TimMerel/20181029/329490/Record_25_billion_games_deals_could_signal_top_of_the_market.php

Super Mario Odyssey has sold over 12 million copies

That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date. ...



from Gamasutra News http://www.gamasutra.com/view/news/329753/Super_Mario_Odyssey_has_sold_over_12_million_copies.php

Fortnite downloaded onto 'nearly half' of all Switch consoles

Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system. ...



from Gamasutra Console/PC News https://ift.tt/2OivNcL

Fortnite downloaded onto 'nearly half' of all Switch consoles

Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system. ...



from Gamasutra News https://ift.tt/2OivNcL

Blog: The three tenets of effective horror design

Horror can be a tough genre to design around, but there are three elements that must be present if you want to get a scare out of the player. ...



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A look back at Halo 3's large-scale AI battles

AI expert Tommy Thompson analyzes Bungie's 2007 hit Halo 3, explaining how the game managed to have so many AI characters on-screen at once. ...



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A look back at Halo 3's large-scale AI battles

AI expert Tommy Thompson analyzes Bungie's 2007 hit Halo 3, explaining how the game managed to have so many AI characters on-screen at once. ...



from Gamasutra News https://ift.tt/2ABKgwC

Tuesday 30 October 2018

FIFA & Madden drive a strong Q2 for EA ahead of Battlefield V

The company chalks its recent good fortunes up to strong revenues generated by its EA Sports games, most notably Madden 19 and FIFA 19. ...



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FIFA & Madden drive a strong Q2 for EA ahead of Battlefield V

The company chalks its recent good fortunes up to strong revenues generated by its EA Sports games, most notably Madden 19 and FIFA 19. ...



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Video: Identifying insignificant details which determine a game's success

In this classic GDC 2012 talk, Sucker Punch's Jaime Griesemer explains how to apply detail-oriented design principles to other games, franchises, genres and generations. ...



from Gamasutra Console/PC News https://ift.tt/2SwZlqs

Video: Identifying insignificant details which determine a game's success

In this classic GDC 2012 talk, Sucker Punch's Jaime Griesemer explains how to apply detail-oriented design principles to other games, franchises, genres and generations. ...



from Gamasutra News https://ift.tt/2SwZlqs