Friday 26 October 2018

Video: The level design behind Cut the Rope and Trainyard

In this GDC 2012 talk, Magicule's Matt Rix and Zeptolab's Semyon Voinov share game design insights they learned while creating Trainyard and Cut The Rope. ...



from Gamasutra News https://ift.tt/2qev4zx

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