Tuesday 31 October 2017

Video: Juggling the chainsaws of work-for-hire vs. original projects

At GDC 2016, ClutchPlay Games' Amy Dallas tackles the practical realities of balancing work-for-hire projects vs. developing original IP, and what she & her team have learned from doing it for years. ...



from Gamasutra Independent Games News http://ift.tt/2yioQVO

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