Thursday 30 November 2017

Video: Fostering consequential play by setting up setbacks in your game

At GDC 2014 Ubisoft's Patrick Redding argues that for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks. ...



from Gamasutra Independent Games News http://ift.tt/2AtZxk8

No comments:

Post a Comment