Thursday, 21 December 2017

Video: Designing narrative experiences which suspend the player's disbelief

In this GDC 2014 session, Campo Santo's Sean Vanaman discusses the challenges of creating a narrative experience with the goal of suspending a player's disbelief through gameplay.  ...



from Gamasutra Console/PC News http://ift.tt/2kVvQ1j

No comments:

Post a Comment