Wednesday 31 January 2018

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld

"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games, ...



from Gamasutra Independent Games News http://ift.tt/2BFzti8

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