Wednesday 28 February 2018

Don't Miss: A game dev postmortem of Ratchet & Clank 2016

"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." ...



from Gamasutra News http://ift.tt/2F1V7E8

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