Wednesday, 28 March 2018

How a focus on 'realism' hamstrung the Until Dawn dev's VR shooter

"We intended and expected to mimic the established conventions for first-person shooters and, where relevant, VR," a dev told Eurogamer. "But the studio blocked any design that wasn't 'realistic'." ...



from Gamasutra News https://ift.tt/2J1deIE

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