Wednesday, 25 April 2018

Don't Miss: A deep dive into how devs maintain tension in Nex Machina

"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge.'" - Henri Mustonen, Senior Level Designer at Housemarque. ...



from Gamasutra Independent Games News https://ift.tt/2hjIgC7

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