Wednesday, 23 May 2018

Game Design Deep Dive: Rendering the player as a form of pure energy in Recompile

Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader. ...



from Gamasutra News https://ift.tt/2kgYpGB

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