Thursday, 3 May 2018

Video: How to build games that can be understood at a glance

At GDC 2018 indie dev Zach Gage (TypeShift, Really Bad Chess) gave a great talk about how important it is to think about how people will encounter your game -- right from day one of development. ...



from Gamasutra Independent Games News https://ift.tt/2IaFhI1

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