Tuesday, 22 May 2018

Why the Cultist Simulator devs built their Lovecraftian game on a house of cards

Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev. ...



from Gamasutra News https://ift.tt/2KGvAP9

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