Thursday, 7 June 2018

Building Pillars of Eternity II without losing that Infinity Engine charm

Obsidian's Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what's special about party-based RPGs. ...



from Gamasutra News https://ift.tt/2M89BlM

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