Tuesday, 24 July 2018

Don't Miss: Learning to love procedural art while making No Man's Sky

As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process. ...



from Gamasutra Independent Games News https://ift.tt/1h0vTWb

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