Wednesday, 25 July 2018

How Nyamakop designed Semblance's spongy, deformable terrain

"I think we could have spent five or ten years on this game," says Semblance dev Ben Myres. "There's really enough interesting stuff there that you can build on top of the core deforming terrain." ...



from Gamasutra News https://ift.tt/2A6h82l

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