Wednesday, 4 July 2018

NeverEnding Story: Ubisoft keen to move away from 'finite' experiences

"We build a strong nemesis, and the goal of the game is to kill him or free the country, we've done that a few times in our games. But when you succeed, you have to leave the game, because there is nothing else to do." ...



from Gamasutra News https://ift.tt/2IRIAjE

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