Friday, 6 July 2018

Telling a great road trip tale without words in Far: Lone Sails

"The vehicle came first," says Far: Lone Sails creative lead Dan Schmocker in this in-depth chat about how the striking 2D game tells a story without words. "Everything else followed." ...



from Gamasutra Independent Games News https://ift.tt/2lVP0VH

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